Deathsworn Vanguard

Melee Infantry - Buckler Shield

★★★★

Deathsworn Vanguard

先登死士

A Cohort of Qu Yi's Forces, long stationed in Liangzhou and masters of Qiang combat. At the Battle of Jieqiao, Qu Yi led 800 of these fierce warriors as his Vanguard, utterly shattering Gongsun Zan.

ATTRIBUTES

Unit attributes

Basic

Health
7294
Troops
14
Command
12
Movement speed
5.5

Attack

Piercing armor penetration
1633
Slashing armor penetration
1621
Blunt impact
972
Piercing damage
1209
Slashing damage
1183
Blunt damage
717

Defense

Piercing defense
707
Slashing defense
599
Blunt defense
329

FORMATION TRAITS

Unit traits

Vanguard Breach

The Deathsworn Vanguard stays on high alert. While attacking at will, they reduce their advancing speed and maintain a Defend and Block stance.

Elite Daredevils

With vast combat XP, the Deathsworn Vanguard masters the rhythm of blocking and attacking. Frontal damage reduction is 36% when using shield.

Strong Resolve

The Deathsworn Vanguard takes pride in breaching walls. After they Put Your Back Into It and climb siege ladders, their Conqueror's Blade soars, vastly increasing their defensive values for 8 seconds.

Weak Spot

The only weakness of these warriors is from behind; ambush damage taken is increased by 10%.

ACTIVE ORDERS

Unit orders and cooldowns

Unit-specific orders

Assault

Launch a Charge at the designated location, dealing massive Damage to enemies along the path.

Last Stand

Burns 200 Health per second while increasing Damage by 4%, up to a maximum of 24%.

TRAINING ROUTE

Unit training

  1. 01

    Mustering

    Starting node

    Increases Units size by 7

  2. 02

    The Soldier's Life

    Mustering (1 points)

    Up to rank 2: Each level increases health by 3% .

  3. 03

    Mustering

    The Soldier's Life (2 points)

    Increases Units size by 7

  4. 04

    Second Wind

    Mustering (1 points)

    Up to rank 2: Reduces Assault Cooldown by 2s per Level.

  5. 05

    Unyielding Resolve

    Second Wind (2 points)

    The shield counterattack in the shield-raising state will knock down the enemy units

  6. 06

    Rearguard

    Unyielding Resolve (1 points)

    Up to rank 2: Each level reduces damage taken from rear attacks by 5% .

  7. 07

    Mustering

    Rearguard (2 points)

    Increases Units size by 7

  8. 08

    Stand Fast

    Mustering (1 points)

    Up to rank 3: Each level increases blocking by 40 .

  9. 09

    Mustering

    Stand Fast (2 points)

    Increases Units size by 7

  10. 10

    Thick Armour

    Mustering (1 points)

    Increases all defense types by 10%. Bodies form walls, shields forge fortresses. They meet a thousand blades without fear.

FORMATION REQUIREMENTS

Recruitment requirements