
Melee Infantry - Buckler Shield
Deathsworn Vanguard
先登死士A Cohort of Qu Yi's Forces, long stationed in Liangzhou and masters of Qiang combat. At the Battle of Jieqiao, Qu Yi led 800 of these fierce warriors as his Vanguard, utterly shattering Gongsun Zan.
ATTRIBUTES
Unit attributes
Basic
- Health
- 7294
- Troops
- 14
- Command
- 12
- Movement speed
- 5.5
Attack
- Piercing armor penetration
- 1633
- Slashing armor penetration
- 1621
- Blunt impact
- 972
- Piercing damage
- 1209
- Slashing damage
- 1183
- Blunt damage
- 717
Defense
- Piercing defense
- 707
- Slashing defense
- 599
- Blunt defense
- 329
FORMATION TRAITS
Unit traits
Vanguard Breach
The Deathsworn Vanguard stays on high alert. While attacking at will, they reduce their advancing speed and maintain a Defend and Block stance.
Elite Daredevils
With vast combat XP, the Deathsworn Vanguard masters the rhythm of blocking and attacking. Frontal damage reduction is 36% when using shield.
Strong Resolve
The Deathsworn Vanguard takes pride in breaching walls. After they Put Your Back Into It and climb siege ladders, their Conqueror's Blade soars, vastly increasing their defensive values for 8 seconds.
Weak Spot
The only weakness of these warriors is from behind; ambush damage taken is increased by 10%.
ACTIVE ORDERS
Unit orders and cooldowns
Unit-specific orders
Assault
Launch a Charge at the designated location, dealing massive Damage to enemies along the path.
Last Stand
Burns 200 Health per second while increasing Damage by 4%, up to a maximum of 24%.
TRAINING ROUTE
Unit training
- 01Starting node
Mustering
Increases Units size by 7
- 02Mustering (1 points)
The Soldier's Life
Up to rank 2: Each level increases health by 3% .
- 03The Soldier's Life (2 points)
Mustering
Increases Units size by 7
- 04Mustering (1 points)
Second Wind
Up to rank 2: Reduces Assault Cooldown by 2s per Level.
- 05Second Wind (2 points)
Unyielding Resolve
The shield counterattack in the shield-raising state will knock down the enemy units
- 06Unyielding Resolve (1 points)
Rearguard
Up to rank 2: Each level reduces damage taken from rear attacks by 5% .
- 07Rearguard (2 points)
Mustering
Increases Units size by 7
- 08Mustering (1 points)
Stand Fast
Up to rank 3: Each level increases blocking by 40 .
- 09Stand Fast (2 points)
Mustering
Increases Units size by 7
- 10Mustering (1 points)
Thick Armour
Increases all defense types by 10%. Bodies form walls, shields forge fortresses. They meet a thousand blades without fear.
FORMATION REQUIREMENTS