
Melee Infantry - Polearm
Heavy Halberdiers
冀州大戟士Yuan Shao gathered the hosts of Heshuo and the wealth of four provinces to forge the elite Heavy Halberdiers. Clad in heavy armor and wielding Halberds, they crush enemy formations and repel cavalry with ease.
ATTRIBUTES
Unit attributes
Basic
- Health
- 6148
- Troops
- 18
- Command
- 11
- Movement speed
- 5
Attack
- Piercing armor penetration
- 1386
- Slashing armor penetration
- 1056
- Blunt impact
- 0
- Piercing damage
- 1219
- Slashing damage
- 1255
- Blunt damage
- 0
Defense
- Piercing defense
- 481
- Slashing defense
- 574
- Blunt defense
- 388
FORMATION TRAITS
Unit traits
Clash of Warlords
During the "Three Kingdoms: Conquer the Central Plains" Season, Leadership required for Units is reduced by 10
Halberd Counter
During Brace, this unit gains 20% damage reduction and inflicts Bleed on enemies when hit by Melee attacks.
Bloodied Halberd
Dealing damage to an enemy with Bleed restores up to 4% of max Health per attack.
Cavalry Breaker
Due to their shorter halberds, the unit can turn nimbly when not using Brace. Dealing damage to Cavalry reduces their movement speed by 60% for 2 seconds.
ACTIVE ORDERS
Unit orders and cooldowns
Unit-specific orders
Brace Halberds
Heavy Halberdiers immediately crouch and Form Up, entering the [Brace] stance. Cannot turn during this time, but the halberd formation deals massive Damage to high-speed moving enemies. Use again to Switch the front row into the [Halberd Forest] stance, regaining free rotation but reducing the bonus Damage against fast enemies. Basic Cooldown: 2 seconds
Formation Breaker
Heavy Halberdiers immediately trigger [Halberd Counter] against targets within a 10-meter radius, gaining extra effects based on the current stance: When attacking while standing, the next Attack is strengthened; In [Brace] stance, the [Halberd Counter] effect against Cavalry is doubled, and max Attack targets +1; In [Halberd Forest] stance, the [Bloodied Halberd] Regeneration effect is doubled, and thrusts forward to deal area Damage. Basic Cooldown: 27 seconds. Basic Duration: 7 seconds
TRAINING ROUTE
Unit training
- 01Starting node
Mustering
Increases Units size by 9
- 02Mustering (1 points)
Impaler
Up to rank 2: Each level increases Damage against Bleed units by 5%
- 03Impaler (2 points)
Mustering
Increases Units size by 9
- 04Mustering (1 points)
Anti-Cavalry
Up to rank 2: Increases Damage against Cavalry by 10% during Brace per Level
- 05Anti-Cavalry (2 points)
Tangled Roots - Renegade
Reduces Cavalry Damage taken by 20% Unit designation changed to: Heavy Halberdiers - Bone-Cleaver The halberdiers withstand the charge of the iron cavalry, deflecting their momentum before ruthlessly severing the horses' legs and cleaving the riders' bones.
- 06Tangled Roots - Renegade (1 points)
Reflexes
Up to rank 2: Each Level reduces Ranged Damage taken by 10%
- 07Reflexes (2 points)
Mustering
Increases Units size by 9
- 08Mustering (1 points)
Force
Up to rank 3: Each level increases Piercing Armour Penetration by 5%
- 09Force (2 points)
Mustering
Increases Units size by 9
- 10Mustering (1 points)
Creeping Vines - Renegade
Attacks distant enemies during Brace if no targets are in melee range. Heavy Halberdiers hold the line. Their long blades pierce the forest, striking deep through armor to skewer distant lurkers.
FORMATION REQUIREMENTS