Heavy Halberdiers

Melee Infantry - Polearm

★★★★

Heavy Halberdiers

冀州大戟士

Yuan Shao gathered the hosts of Heshuo and the wealth of four provinces to forge the elite Heavy Halberdiers. Clad in heavy armor and wielding Halberds, they crush enemy formations and repel cavalry with ease.

ATTRIBUTES

Unit attributes

Basic

Health
6148
Troops
18
Command
11
Movement speed
5

Attack

Piercing armor penetration
1386
Slashing armor penetration
1056
Blunt impact
0
Piercing damage
1219
Slashing damage
1255
Blunt damage
0

Defense

Piercing defense
481
Slashing defense
574
Blunt defense
388

FORMATION TRAITS

Unit traits

Clash of Warlords

During the "Three Kingdoms: Conquer the Central Plains" Season, Leadership required for Units is reduced by 10

Halberd Counter

During Brace, this unit gains 20% damage reduction and inflicts Bleed on enemies when hit by Melee attacks.

Damage taken while active-20%

Bloodied Halberd

Dealing damage to an enemy with Bleed restores up to 4% of max Health per attack.

Cavalry Breaker

Due to their shorter halberds, the unit can turn nimbly when not using Brace. Dealing damage to Cavalry reduces their movement speed by 60% for 2 seconds.

ACTIVE ORDERS

Unit orders and cooldowns

Unit-specific orders

Brace Halberds

Heavy Halberdiers immediately crouch and Form Up, entering the [Brace] stance. Cannot turn during this time, but the halberd formation deals massive Damage to high-speed moving enemies. Use again to Switch the front row into the [Halberd Forest] stance, regaining free rotation but reducing the bonus Damage against fast enemies. Basic Cooldown: 2 seconds

Cooldown
2 seconds

Formation Breaker

Heavy Halberdiers immediately trigger [Halberd Counter] against targets within a 10-meter radius, gaining extra effects based on the current stance: When attacking while standing, the next Attack is strengthened; In [Brace] stance, the [Halberd Counter] effect against Cavalry is doubled, and max Attack targets +1; In [Halberd Forest] stance, the [Bloodied Halberd] Regeneration effect is doubled, and thrusts forward to deal area Damage. Basic Cooldown: 27 seconds. Basic Duration: 7 seconds

Cooldown
27 seconds

TRAINING ROUTE

Unit training

  1. 01

    Mustering

    Starting node

    Increases Units size by 9

  2. 02

    Impaler

    Mustering (1 points)

    Up to rank 2: Each level increases Damage against Bleed units by 5%

  3. 03

    Mustering

    Impaler (2 points)

    Increases Units size by 9

  4. 04

    Anti-Cavalry

    Mustering (1 points)

    Up to rank 2: Increases Damage against Cavalry by 10% during Brace per Level

  5. 05

    Tangled Roots - Renegade

    Anti-Cavalry (2 points)

    Reduces Cavalry Damage taken by 20% Unit designation changed to: Heavy Halberdiers - Bone-Cleaver The halberdiers withstand the charge of the iron cavalry, deflecting their momentum before ruthlessly severing the horses' legs and cleaving the riders' bones.

  6. 06

    Reflexes

    Tangled Roots - Renegade (1 points)

    Up to rank 2: Each Level reduces Ranged Damage taken by 10%

  7. 07

    Mustering

    Reflexes (2 points)

    Increases Units size by 9

  8. 08

    Force

    Mustering (1 points)

    Up to rank 3: Each level increases Piercing Armour Penetration by 5%

  9. 09

    Mustering

    Force (2 points)

    Increases Units size by 9

  10. 10

    Creeping Vines - Renegade

    Mustering (1 points)

    Attacks distant enemies during Brace if no targets are in melee range. Heavy Halberdiers hold the line. Their long blades pierce the forest, striking deep through armor to skewer distant lurkers.

FORMATION REQUIREMENTS

Recruitment requirements