
Melee Infantry - Tower Shield
Wei Stalwarts
谯锐卫Wei Stalwarts Description
ATTRIBUTES
Unit attributes
Basic
- Health
- 8532
- Troops
- 20
- Command
- 13
- Movement speed
- 4.7
Attack
- Piercing armor penetration
- 1355
- Slashing armor penetration
- 0
- Blunt impact
- 571
- Piercing damage
- 1236
- Slashing damage
- 0
- Blunt damage
- 354
Defense
- Piercing defense
- 663
- Slashing defense
- 540
- Blunt defense
- 438
FORMATION TRAITS
Unit traits
Qiao Bulwark
Wei Stalwarts remain on high alert. When free attacking, their advance speed decreases to maintain a defensive blocking stance.
Valiant Guards
Wei Stalwarts possess exceptional guard capabilities, allowing them to better block frontal attacks.
Selfless Defense
Inheriting their ancestors' glory, Wei Stalwarts are fearless of sacrifice when advancing into enemy lines, gaining significant damage reduction.
Weak Spot
The only weakness of these warriors is from behind; ambush damage taken is increased by 10%.
ACTIVE ORDERS
Unit orders and cooldowns
Unit-specific orders
Steady Advance
Form a Turtle and slowly push forward. During the advance, the Units' front and flanks are protected. [Command] Push
Great Halberd Formation
Wield halberds and raise shields to enter the Brace state, making an Attack on enemies within range. Brace deals massive Damage to charging Cavalry and Infantry. Using Attack Commands during this skill allows them to actively turn towards the current enemy.
TRAINING ROUTE
Unit training
- 01Starting node
Mustering
Increases Units size by 10
- 02Mustering (1 points)
Stand Fast
Up to rank 3: Each level increases blocking by 40 .
- 03Stand Fast (2 points)
Mustering
Increases Units size by 10
- 04Mustering (1 points)
Forceful Advance
Up to rank 3: Each level increases damage dealt by 5% while using Advance.
- 05Forceful Advance (2 points)
Unyielding
In [Brace] state, brace attacks can cause stagger, and deal 15% increased damage. (Cannot cause Stun on Heroes)
- 06Unyielding (1 points)
Force
Up to rank 3: Each level increases piercing armour penetration by 5% .
- 07Force (2 points)
Mustering
Increases Units size by 10
- 08Mustering (1 points)
Cold Blood
Up to rank 3: Each level increases piercing damage by 3% .
- 09Cold Blood (2 points)
Mustering
Increases Units size by 10
- 10Mustering (1 points)
Formation Breaker
While in [Brace], every 5 times Damage is dealt, the next Attack triggers [Formation Breaker], increasing Damage by 30% and knocking back Units (max 1 unit at a time).
FORMATION REQUIREMENTS