
Ranged Infantry - Archer
Incendiary Archers
郿坞火弓手This unit can coat their arrows with burning oil, allowing them to set enemies ablaze. Even if this does not kill enemies directly, it can halt an enemy unit in its tracks.
ATTRIBUTES
Unit attributes
Basic
- Health
- 1570
- Troops
- 12
- Command
- 12
- Movement speed
- 5
- Range
- 80
- Ammunition
- 1200
Attack
- Piercing armor penetration
- 1286
- Slashing armor penetration
- 0
- Blunt impact
- 0
- Piercing damage
- 1560
- Slashing damage
- 0
- Blunt damage
- 0
Defense
- Piercing defense
- 304
- Slashing defense
- 272
- Blunt defense
- 143
FORMATION TRAITS
Unit traits
Flaming Arrows
Can shoot flaming arrows when firing.
ACTIVE ORDERS
Unit orders and cooldowns
Unit-specific orders
Blazing Wildfire
Order your archers to use flaming arrows. These arrows can set enemy soldiers alight and stop cavalry in their charge.
Arrow Rain
Loose multiple volleys of arrows at the designated target.
TRAINING ROUTE
Unit training
- 01Starting node
Mustering
Increases Units size by 6
- 02Mustering (1 points)
A Hundred Paces
Up to rank 2: Each level increases weapons range by 3% .
- 03A Hundred Paces (2 points)
Mustering
Increases Units size by 6
- 04Mustering (1 points)
Burn Them All
Up to rank 2: Each level increases fire arrows' fire damage by 100 points.
- 05Burn Them All (2 points)
Ignite
Flaming arrows are more likely to set fire-resistant targets Burning, igniting enemies within a 1-meter radius on hit. Flaming arrow Ammo consumption increases by 50%
- 06Ignite (1 points)
Improved Supplies
Up to rank 2: Each level increases ammo by 10% .
- 07Improved Supplies (2 points)
Mustering
Increases Units size by 6
- 08Mustering (1 points)
Like Clockwork
Up to rank 2: Each level increases rate of fire by 12% .
- 09Like Clockwork (2 points)
Mustering
Increases Units size by 6
- 10Mustering (1 points)
Cavalry Breaker
Fire arrows hitting Cavalry prevent the Garron from being able to Move for 1 second
FORMATION REQUIREMENTS