Incendiary Archers

Ranged Infantry - Archer

★★★★

Incendiary Archers

郿坞火弓手

This unit can coat their arrows with burning oil, allowing them to set enemies ablaze. Even if this does not kill enemies directly, it can halt an enemy unit in its tracks.

ATTRIBUTES

Unit attributes

Basic

Health
1570
Troops
12
Command
12
Movement speed
5
Range
80
Ammunition
1200

Attack

Piercing armor penetration
1286
Slashing armor penetration
0
Blunt impact
0
Piercing damage
1560
Slashing damage
0
Blunt damage
0

Defense

Piercing defense
304
Slashing defense
272
Blunt defense
143

FORMATION TRAITS

Unit traits

Flaming Arrows

Can shoot flaming arrows when firing.

ACTIVE ORDERS

Unit orders and cooldowns

Unit-specific orders

Blazing Wildfire

Order your archers to use flaming arrows. These arrows can set enemy soldiers alight and stop cavalry in their charge.

Arrow Rain

Loose multiple volleys of arrows at the designated target.

TRAINING ROUTE

Unit training

  1. 01

    Mustering

    Starting node

    Increases Units size by 6

  2. 02

    A Hundred Paces

    Mustering (1 points)

    Up to rank 2: Each level increases weapons range by 3% .

  3. 03

    Mustering

    A Hundred Paces (2 points)

    Increases Units size by 6

  4. 04

    Burn Them All

    Mustering (1 points)

    Up to rank 2: Each level increases fire arrows' fire damage by 100 points.

  5. 05

    Ignite

    Burn Them All (2 points)

    Flaming arrows are more likely to set fire-resistant targets Burning, igniting enemies within a 1-meter radius on hit. Flaming arrow Ammo consumption increases by 50%

  6. 06

    Improved Supplies

    Ignite (1 points)

    Up to rank 2: Each level increases ammo by 10% .

  7. 07

    Mustering

    Improved Supplies (2 points)

    Increases Units size by 6

  8. 08

    Like Clockwork

    Mustering (1 points)

    Up to rank 2: Each level increases rate of fire by 12% .

  9. 09

    Mustering

    Like Clockwork (2 points)

    Increases Units size by 6

  10. 10

    Cavalry Breaker

    Mustering (1 points)

    Fire arrows hitting Cavalry prevent the Garron from being able to Move for 1 second

FORMATION REQUIREMENTS

Recruitment requirements

Units per formation12