
Melee Infantry - Special
Winged Bear Reapers
雍凉飞熊军The flying bear is a symbol of a wise ruler acquiring a virtuous minister. King Wen of Zhou once dreamed of a flying bear, and later obtained the sage Jiang Shang. Believing in this auspicious tale, Dong Zhuo named his elite troops the Flying Bears.
ATTRIBUTES
Unit attributes
Basic
- Health
- 10781
- Troops
- 9
- Command
- 14
- Movement speed
- 3.8
Attack
- Piercing armor penetration
- 1620
- Slashing armor penetration
- 1443
- Blunt impact
- 1537
- Piercing damage
- 1466
- Slashing damage
- 1571
- Blunt damage
- 1608
Defense
- Piercing defense
- 1069
- Slashing defense
- 961
- Blunt defense
- 790
FORMATION TRAITS
Unit traits
Breaching Flail
Wield Flail's Charge deals 30% extra Damage to shielded soldiers.
Sluggish
Low mobility, making it difficult to reposition quickly.
Very Heavy Armour
Clad in full heavy armour, immune to Stagger effects during an Attack. Grants 30% Damage Reduction from all sources, which decays by 2% each time an Attack is received, down to a minimum of 0. Casting [Bonebreaker Strike] and [Blood Feast] resets the Defend effect of [Very Heavy Armour].
Insulated
This unit is difficult to set on fire, and takes less damage from fire when ablaze.
ACTIVE ORDERS
Unit orders and cooldowns
Unit-specific orders
Bonebreaker Strike
The unit rushes to the marked spot and deals 300% damage to the first enemy it encounters. Charging with the flail will penetrate armour and will greatly reduce the defence and armour piercing values of hit enemies.
Blood Feast
Passive: Winged Bear Reapers will Move after an Attack to adjust their position and launch another Basic Attack. Active: For 12 seconds after using this skill, Winged Bear Reapers have a chance to initiate a brief Shock after a Basic Attack, closing in and knocking back enemies.
TRAINING ROUTE
Unit training
- 01Starting node
Mustering
Increases Units size by 5
- 02Mustering (1 points)
Repetition
Up to rank 2: Each level increases rate of attack by 12% .
- 03Repetition (2 points)
Mustering
Increases Units size by 5
- 04Mustering (1 points)
Antiheroism
Up to rank 2: Each level increases hero damage by 5% .
- 05Antiheroism (2 points)
Knock Down
Attacking with the flail can knock down the enemy.
- 06Knock Down (1 points)
Butcher's Bill
Up to rank 2: Each level increases blunt damage by 2% .
- 07Butcher's Bill (2 points)
Mustering
Increases Units size by 4
- 08Mustering (1 points)
Butcher's Bill
Up to rank 3: Each level increases blunt damage by 2% .
- 09Butcher's Bill (2 points)
Mustering
Increases Units size by 4
- 10Mustering (1 points)
Anti-Infantry
Increases damage against Infantry by 15% . Driven by deep-seated resolve, they fiercely counterattack from the brink of death. Once enraged, they strike with devastating slashing momentum, swearing to crush the enemy's defenses completely.
FORMATION REQUIREMENTS