Winged Bear Reapers

Melee Infantry - Special

★★★★★

Winged Bear Reapers

雍凉飞熊军

The flying bear is a symbol of a wise ruler acquiring a virtuous minister. King Wen of Zhou once dreamed of a flying bear, and later obtained the sage Jiang Shang. Believing in this auspicious tale, Dong Zhuo named his elite troops the Flying Bears.

ATTRIBUTES

Unit attributes

Basic

Health
10781
Troops
9
Command
14
Movement speed
3.8

Attack

Piercing armor penetration
1620
Slashing armor penetration
1443
Blunt impact
1537
Piercing damage
1466
Slashing damage
1571
Blunt damage
1608

Defense

Piercing defense
1069
Slashing defense
961
Blunt defense
790

FORMATION TRAITS

Unit traits

Breaching Flail

Wield Flail's Charge deals 30% extra Damage to shielded soldiers.

Sluggish

Low mobility, making it difficult to reposition quickly.

Very Heavy Armour

Clad in full heavy armour, immune to Stagger effects during an Attack. Grants 30% Damage Reduction from all sources, which decays by 2% each time an Attack is received, down to a minimum of 0. Casting [Bonebreaker Strike] and [Blood Feast] resets the Defend effect of [Very Heavy Armour].

Insulated

This unit is difficult to set on fire, and takes less damage from fire when ablaze.

ACTIVE ORDERS

Unit orders and cooldowns

Unit-specific orders

Bonebreaker Strike

The unit rushes to the marked spot and deals 300% damage to the first enemy it encounters. Charging with the flail will penetrate armour and will greatly reduce the defence and armour piercing values of hit enemies.

Blood Feast

Passive: Winged Bear Reapers will Move after an Attack to adjust their position and launch another Basic Attack. Active: For 12 seconds after using this skill, Winged Bear Reapers have a chance to initiate a brief Shock after a Basic Attack, closing in and knocking back enemies.

TRAINING ROUTE

Unit training

  1. 01

    Mustering

    Starting node

    Increases Units size by 5

  2. 02

    Repetition

    Mustering (1 points)

    Up to rank 2: Each level increases rate of attack by 12% .

  3. 03

    Mustering

    Repetition (2 points)

    Increases Units size by 5

  4. 04

    Antiheroism

    Mustering (1 points)

    Up to rank 2: Each level increases hero damage by 5% .

  5. 05

    Knock Down

    Antiheroism (2 points)

    Attacking with the flail can knock down the enemy.

  6. 06

    Butcher's Bill

    Knock Down (1 points)

    Up to rank 2: Each level increases blunt damage by 2% .

  7. 07

    Mustering

    Butcher's Bill (2 points)

    Increases Units size by 4

  8. 08

    Butcher's Bill

    Mustering (1 points)

    Up to rank 3: Each level increases blunt damage by 2% .

  9. 09

    Mustering

    Butcher's Bill (2 points)

    Increases Units size by 4

  10. 10

    Anti-Infantry

    Mustering (1 points)

    Increases damage against Infantry by 15% . Driven by deep-seated resolve, they fiercely counterattack from the brink of death. Once enraged, they strike with devastating slashing momentum, swearing to crush the enemy's defenses completely.

FORMATION REQUIREMENTS

Recruitment requirements