White Horse Fellows

Cavalry - Archer

★★★★★

White Horse Fellows

白马义从

As a highly mobile ranged unit, the Ironcap Bowriders are a difficult foe to deal with. To ensure their endurance and speed, they do not wear heavy armour. This leaves them vulnerable to melee attacks.

ATTRIBUTES

Unit attributes

Basic

Health
5562
Troops
9
Command
16
Movement speed
10
Range
50
Ammunition
600

Attack

Piercing armor penetration
2053
Slashing armor penetration
1911
Blunt impact
0
Piercing damage
3734
Slashing damage
725
Blunt damage
0

Defense

Piercing defense
330
Slashing defense
343
Blunt defense
235

FORMATION TRAITS

Unit traits

Light Attack

Excels at using high mobility to Skirmish and Harass the enemy.

Swift

Fast Movement Speed.

White Horse Mark

Attacks reduce the enemy's Piercing Defence by 50 for 5 seconds, stacking up to 5 times. At 5 stacks, it inflicts minor injuries and chaos, causing them to lose Health over 2 seconds. Units taking Health damage from this will suffer a minor Stagger.

ACTIVE ORDERS

Unit orders and cooldowns

Unit-specific orders

Hurtle

White Horse Fellows gain 50% increased Movement Speed for 5 seconds.

Focus Fire

Order the archers to shoot several volleys at an assigned area.

Combo Shots

White Horse Fellows rapidly fire a barrage of arrows for 8 seconds.

TRAINING ROUTE

Unit training

  1. 01

    Mustering

    Starting node

    Increases Units size by 5

  2. 02

    Improved Supplies

    Mustering (1 points)

    Up to rank 2: Each level increases ammo by 10% .

  3. 03

    Mustering

    Improved Supplies (2 points)

    Increases Units size by 5

  4. 04

    In the Blink of An Eye

    Mustering (1 points)

    Up to rank 2: Each level increases critical value by 4% .

  5. 05

    Focus Fire

    In the Blink of An Eye (2 points)

    Increases Movement Speed by 10%

  6. 06

    Force

    Focus Fire (1 points)

    Up to rank 2: Each level increases armour penetration by 7.5% .; Up to rank 3: Each level increases armour penetration by 5% .

  7. 07

    Mustering

    Force (2 points)

    Increases Units size by 4

  8. 08

    A Hundred Paces

    Mustering (1 points)

    Up to rank 2: Each level increases weapons range by 8% .

  9. 09

    Mustering

    A Hundred Paces (2 points)

    Increases Units size by 4

  10. 10

    Ammunition

    Mustering (1 points)

    Grants 10 ammo as a reward each time an enemy is defeated.

FORMATION REQUIREMENTS

Recruitment requirements