
Cavalry - Archer
White Horse Fellows
白马义从As a highly mobile ranged unit, the Ironcap Bowriders are a difficult foe to deal with. To ensure their endurance and speed, they do not wear heavy armour. This leaves them vulnerable to melee attacks.
ATTRIBUTES
Unit attributes
Basic
- Health
- 5562
- Troops
- 9
- Command
- 16
- Movement speed
- 10
- Range
- 50
- Ammunition
- 600
Attack
- Piercing armor penetration
- 2053
- Slashing armor penetration
- 1911
- Blunt impact
- 0
- Piercing damage
- 3734
- Slashing damage
- 725
- Blunt damage
- 0
Defense
- Piercing defense
- 330
- Slashing defense
- 343
- Blunt defense
- 235
FORMATION TRAITS
Unit traits
Light Attack
Excels at using high mobility to Skirmish and Harass the enemy.
Swift
Fast Movement Speed.
White Horse Mark
Attacks reduce the enemy's Piercing Defence by 50 for 5 seconds, stacking up to 5 times. At 5 stacks, it inflicts minor injuries and chaos, causing them to lose Health over 2 seconds. Units taking Health damage from this will suffer a minor Stagger.
ACTIVE ORDERS
Unit orders and cooldowns
Unit-specific orders
Hurtle
White Horse Fellows gain 50% increased Movement Speed for 5 seconds.
Focus Fire
Order the archers to shoot several volleys at an assigned area.
Combo Shots
White Horse Fellows rapidly fire a barrage of arrows for 8 seconds.
TRAINING ROUTE
Unit training
- 01Starting node
Mustering
Increases Units size by 5
- 02Mustering (1 points)
Improved Supplies
Up to rank 2: Each level increases ammo by 10% .
- 03Improved Supplies (2 points)
Mustering
Increases Units size by 5
- 04Mustering (1 points)
In the Blink of An Eye
Up to rank 2: Each level increases critical value by 4% .
- 05In the Blink of An Eye (2 points)
Focus Fire
Increases Movement Speed by 10%
- 06Focus Fire (1 points)
Force
Up to rank 2: Each level increases armour penetration by 7.5% .; Up to rank 3: Each level increases armour penetration by 5% .
- 07Force (2 points)
Mustering
Increases Units size by 4
- 08Mustering (1 points)
A Hundred Paces
Up to rank 2: Each level increases weapons range by 8% .
- 09A Hundred Paces (2 points)
Mustering
Increases Units size by 4
- 10Mustering (1 points)
Ammunition
Grants 10 ammo as a reward each time an enemy is defeated.
FORMATION REQUIREMENTS