Imperial Guards

Melee Infantry - Polearm

★★★★★

Imperial Guards

大汉羽林军

During Emperor Wu's reign, a new imperial guard unit was established within the Southern Army, named Yulin, taking the meaning of "being the wings of the nation, as abundant as a forest" of Yi.

ATTRIBUTES

Unit attributes

Basic

Health
7825
Troops
12
Command
15
Movement speed
4.8

Attack

Piercing armor penetration
1455
Slashing armor penetration
1536
Blunt impact
0
Piercing damage
1232
Slashing damage
1485
Blunt damage
0

Defense

Piercing defense
696
Slashing defense
624
Blunt defense
450

FORMATION TRAITS

Unit traits

Wall of Blades

The Imperial Guards' Attacks can halt Cavalry for 1s and Slow them by 60%.

Immovable

Highly disciplined. Formations will not easily become Disoriented and are immune to Knocked-up effects.

ACTIVE ORDERS

Unit orders and cooldowns

Unit-specific orders

Imperial Guard Formation

The Units immediately enter a combat Formation to fully resist Cavalry, gaining 22% Damage Reduction against Infantry and 65% against Cavalry, while granting the Hero 20% Damage Reduction against Cavalry. Each successful Attack grants 100 points to all defenses, stacking up to 15 times.

Soul-Locking Tide

Unleash 3-hit Combo Strikes forward, dealing Damage and Knockback, applying an extra Armor Piercing effect to armored targets.

TRAINING ROUTE

Unit training

  1. 01

    Mustering

    Starting node

    Increases Units size by 6

  2. 02

    Anti-Cavalry

    Mustering (1 points)

    Up to rank 2: Each level increases damage dealt to cavalry by 5% .

  3. 03

    Mustering

    Anti-Cavalry (2 points)

    Increases Units size by 6

  4. 04

    Reflexes

    Mustering (1 points)

    Up to rank 2: Each level reduces ranged damage taken by 5% .

  5. 05

    The Soldier's Life

    Reflexes (2 points)

    Up to rank 2: Increases Health by 15%

  6. 06

    Anti-Cavalry

    The Soldier's Life (1 points)

    Up to rank 2: Each level increases damage dealt to cavalry by 5% .

  7. 07

    Mustering

    Anti-Cavalry (2 points)

    Increases Units size by 6

  8. 08

    The Soldier's Life

    Mustering (1 points)

    Up to rank 2: Each level increases health by 3% .

  9. 09

    Mustering

    The Soldier's Life (2 points)

    Increases Units size by 6

  10. 10

    Traps

    Mustering (1 points)

    Increases all defense types by 10% . Standing as a golden bastion, the Emperor's guards fight in perfect unison. When they form up, they strike the earth like a falling star, unshaken by blade or arrow.

FORMATION REQUIREMENTS

Recruitment requirements