Wu Javelin Militia

Melee Infantry - Javelin

★★★

Wu Javelin Militia

江东飞槊营

The youths of Jiangdong, accustomed to river combat, excelled with the Long Reach. The Lord of Wu selected the most agile and swift among them to form this battalion. Riding the wind and breaking the waves, they hurled their javelins first, breaking enemy formations upon impact.

ATTRIBUTES

Unit attributes

Basic

Health
5991
Troops
14
Command
8
Movement speed
5.5

Attack

Piercing armor penetration
1265
Slashing armor penetration
0
Blunt impact
0
Piercing damage
858
Slashing damage
0
Blunt damage
0

Defense

Piercing defense
295
Slashing defense
314
Blunt defense
140

FORMATION TRAITS

Unit traits

Melee Masters

Possesses Uncommon Melee combat capabilities.

Heavy Javelins

Throw Javelin deals high damage, but ammunition is limited.

Shieldbearers

Ranged damage is reduced while unit is using shields.

Ranged damage taken while active-10%

ACTIVE ORDERS

Unit orders and cooldowns

Unit-specific orders

Throw Javelin

Each soldier in the unit throws a single javelin at the nearest enemy.

Directed Throw

Hurl a javelin at a designated target.

Charge

The unit charges the designated location.

TRAINING ROUTE

Unit training

  1. 01

    Mustering

    Starting node

    Increases Units size by 7

  2. 02

    Cold Blood

    Mustering (1 points)

    Up to rank 2: Each level increases piercing damage by 2% .

  3. 03

    Mustering

    Cold Blood (2 points)

    Increases Units size by 7

  4. 04

    Stand Fast

    Mustering (1 points)

    Up to rank 2: Each level increases block by 40 .

  5. 05

    Breakthrough

    Stand Fast (2 points)

    Charge is guaranteed to break blocking and can concuss enemy heroes for a short time.

  6. 06

    Force

    Breakthrough (1 points)

    Up to rank 2: Each level increases piercing armour penetration by 5% .

  7. 07

    Mustering

    Force (2 points)

    Increases Units size by 7

  8. 08

    Reflexes

    Mustering (1 points)

    Up to rank 2: Each level reduces ranged damage taken by 5% .

  9. 09

    Mustering

    Reflexes (2 points)

    Increases Units size by 7

  10. 10

    Efficient

    Mustering (1 points)

    When ordered to Charge, the unit will throw 1 additional javelin that does not consume ammo.

FORMATION REQUIREMENTS

Recruitment requirements