Ironcap Tower Shields

Melee Infantry - Tower Shield

★★★

Ironcap Tower Shields

樊城铁卫

The armour that these spearmen wear is quite light, making them vulnerable to flank or rear attacks. But with their tower shields locked in a defensive formation, they are almost unbreakable.

ATTRIBUTES

Unit attributes

Basic

Health
10178
Troops
18
Command
7
Movement speed
4.5

Attack

Piercing armor penetration
798
Slashing armor penetration
0
Blunt impact
0
Piercing damage
694
Slashing damage
0
Blunt damage
0

Defense

Piercing defense
490
Slashing defense
533
Blunt defense
282

FORMATION TRAITS

Unit traits

Heavy Shields

Strong frontal Shield Defence, but weak rear defence.

Ring of Steel

Excels at forming a Schiltron to defend against enemy attacks from all directions.

Weak Spot

Gruesome Wounds increase when taking an Ambush.

Firm Footing

Unit recovers more quickly from control effects while in Column or Schiltron formation, and gains a 5 second immunity to control effects upon recovery. It also gains temporary boosts to its Attack and Defence attributes every ten seconds.

Shieldbearers

Ranged damage is reduced while unit is using shields.

Ranged damage taken while active-10%

ACTIVE ORDERS

Unit orders and cooldowns

Unit-specific orders

Steady Advance

Form a Turtle and slowly push forward. During the advance, the Units' front and flanks are protected. [Command] Push

TRAINING ROUTE

Unit training

  1. 01

    Mustering

    Starting node

    Increases Units size by 9

  2. 02

    Stand Fast

    Mustering (1 points)

    Up to rank 2: Each level increases blocking by 40 .

  3. 03

    Mustering

    Stand Fast (2 points)

    Increases Units size by 9

  4. 04

    Immovable

    Mustering (1 points)

    Up to rank 2: Each level increases blocking recovery by 20% .

  5. 05

    Shield Shock

    Immovable (2 points)

    After a successful block, the unit's next attack will concuss an enemy for 0.5 seconds.

  6. 06

    Stand Fast

    Shield Shock (1 points)

    Up to rank 2: Each level increases blocking by 40 .

  7. 07

    Mustering

    Stand Fast (2 points)

    Increases Units size by 9

  8. 08

    Reflexes

    Mustering (1 points)

    Up to rank 2: Each level reduces ranged damage taken by 10% .

  9. 09

    Mustering

    Reflexes (2 points)

    Increases Units size by 9

  10. 10

    Forlorn Hope

    Mustering (1 points)

    After taking damage from a unit, this unit will take no damage for 0.3 seconds (with a 1.5 second cooldown between instances) and all continuous damage effects will be instantly removed.

FORMATION REQUIREMENTS

Recruitment requirements