
Melee Infantry - Tower Shield
Ironcap Tower Shields
樊城铁卫The armour that these spearmen wear is quite light, making them vulnerable to flank or rear attacks. But with their tower shields locked in a defensive formation, they are almost unbreakable.
ATTRIBUTES
Unit attributes
Basic
- Health
- 10178
- Troops
- 18
- Command
- 7
- Movement speed
- 4.5
Attack
- Piercing armor penetration
- 798
- Slashing armor penetration
- 0
- Blunt impact
- 0
- Piercing damage
- 694
- Slashing damage
- 0
- Blunt damage
- 0
Defense
- Piercing defense
- 490
- Slashing defense
- 533
- Blunt defense
- 282
FORMATION TRAITS
Unit traits
Heavy Shields
Strong frontal Shield Defence, but weak rear defence.
Ring of Steel
Excels at forming a Schiltron to defend against enemy attacks from all directions.
Weak Spot
Gruesome Wounds increase when taking an Ambush.
Firm Footing
Unit recovers more quickly from control effects while in Column or Schiltron formation, and gains a 5 second immunity to control effects upon recovery. It also gains temporary boosts to its Attack and Defence attributes every ten seconds.
Shieldbearers
Ranged damage is reduced while unit is using shields.
ACTIVE ORDERS
Unit orders and cooldowns
Unit-specific orders
Steady Advance
Form a Turtle and slowly push forward. During the advance, the Units' front and flanks are protected. [Command] Push
TRAINING ROUTE
Unit training
- 01Starting node
Mustering
Increases Units size by 9
- 02Mustering (1 points)
Stand Fast
Up to rank 2: Each level increases blocking by 40 .
- 03Stand Fast (2 points)
Mustering
Increases Units size by 9
- 04Mustering (1 points)
Immovable
Up to rank 2: Each level increases blocking recovery by 20% .
- 05Immovable (2 points)
Shield Shock
After a successful block, the unit's next attack will concuss an enemy for 0.5 seconds.
- 06Shield Shock (1 points)
Stand Fast
Up to rank 2: Each level increases blocking by 40 .
- 07Stand Fast (2 points)
Mustering
Increases Units size by 9
- 08Mustering (1 points)
Reflexes
Up to rank 2: Each level reduces ranged damage taken by 10% .
- 09Reflexes (2 points)
Mustering
Increases Units size by 9
- 10Mustering (1 points)
Forlorn Hope
After taking damage from a unit, this unit will take no damage for 0.3 seconds (with a 1.5 second cooldown between instances) and all continuous damage effects will be instantly removed.
FORMATION REQUIREMENTS