Bloodragers

Melee Infantry - Special

★★★★

Bloodragers

恶来营

Bloodragers, Dian Wei's Cohort. Inheriting the title of the Ancient Juggernaut, they wield twin halberds and don Heavy Armour, serving as a wall of flesh to protect their master to the death.

ATTRIBUTES

Unit attributes

Basic

Health
16448
Troops
4
Command
11
Movement speed
5

Attack

Piercing armor penetration
0
Slashing armor penetration
1560
Blunt impact
0
Piercing damage
0
Slashing damage
1521
Blunt damage
0

Defense

Piercing defense
356
Slashing defense
402
Blunt defense
513

FORMATION TRAITS

Unit traits

Battle Revel

Driven by their thirst for battle, Bloodragers gain rage when securing kills or taking damage.

Juggernaut's Might

In the "Juggernaut" state, Bloodragers recklessly vent their fury, massively enhancing their stats.

Battle Madness

Each time the Bloodragers launch an Attack, their Slashing Damage is increased by 40 for 4.5 seconds, stacking up to 10 times. At 7 stacks, they periodically trigger Health Regeneration.

ACTIVE ORDERS

Unit orders and cooldowns

Unit-specific orders

Fierce Charge

Bloodragers wield their axes and charge at the target. During the charge, they gain Damage Reduction against Units and 4 stacks of Battle Madness.

Wildfire Wrath

Bloodragers immerse themselves in battle, Fearless of all. Upon using this skill, immediately recover 4500 Health. During the Frenzy state, they are immune to Control effects, deal 50% extra Damage, take 35% extra Damage, and temporarily lose Control of Units for 5s.

TRAINING ROUTE

Unit training

  1. 01

    Mustering

    Starting node

    Increases Units size by 3

  2. 02

    The Soldier's Life

    Mustering (1 points)

    Up to rank 3: Each level increases health by 3% .

  3. 03

    Mustering

    The Soldier's Life (2 points)

    Increases Units size by 3

  4. 04

    Hone

    Mustering (1 points)

    Up to rank 2: Each level increases slashing armour penetration by 3% .

  5. 05

    Breakthrough

    Hone (2 points)

    Increases the number of enemies each soldier can attack with a single normal strike by 1 .

  6. 06

    Hone

    Breakthrough (1 points)

    Up to rank 3: Each level increases slashing armour penetration by 3% .

  7. 07

    Mustering

    Hone (2 points)

    Increases Units size by 3

  8. 08

    Reflexes

    Mustering (1 points)

    Up to rank 3: Each level reduces ranged damage taken by 5% .

  9. 09

    The Soldier's Life

    Reflexes (2 points)

    Increases Units size by 3

  10. 10

    Red Mist

    The Soldier's Life (1 points)

    Using Fierce Charge grants 10% damage reduction for 10s

FORMATION REQUIREMENTS

Recruitment requirements

Units per formation4