
Melee Infantry - Special
Bloodragers
恶来营Bloodragers, Dian Wei's Cohort. Inheriting the title of the Ancient Juggernaut, they wield twin halberds and don Heavy Armour, serving as a wall of flesh to protect their master to the death.
ATTRIBUTES
Unit attributes
Basic
- Health
- 16448
- Troops
- 4
- Command
- 11
- Movement speed
- 5
Attack
- Piercing armor penetration
- 0
- Slashing armor penetration
- 1560
- Blunt impact
- 0
- Piercing damage
- 0
- Slashing damage
- 1521
- Blunt damage
- 0
Defense
- Piercing defense
- 356
- Slashing defense
- 402
- Blunt defense
- 513
FORMATION TRAITS
Unit traits
Battle Revel
Driven by their thirst for battle, Bloodragers gain rage when securing kills or taking damage.
Juggernaut's Might
In the "Juggernaut" state, Bloodragers recklessly vent their fury, massively enhancing their stats.
Battle Madness
Each time the Bloodragers launch an Attack, their Slashing Damage is increased by 40 for 4.5 seconds, stacking up to 10 times. At 7 stacks, they periodically trigger Health Regeneration.
ACTIVE ORDERS
Unit orders and cooldowns
Unit-specific orders
Fierce Charge
Bloodragers wield their axes and charge at the target. During the charge, they gain Damage Reduction against Units and 4 stacks of Battle Madness.
Wildfire Wrath
Bloodragers immerse themselves in battle, Fearless of all. Upon using this skill, immediately recover 4500 Health. During the Frenzy state, they are immune to Control effects, deal 50% extra Damage, take 35% extra Damage, and temporarily lose Control of Units for 5s.
TRAINING ROUTE
Unit training
- 01Starting node
Mustering
Increases Units size by 3
- 02Mustering (1 points)
The Soldier's Life
Up to rank 3: Each level increases health by 3% .
- 03The Soldier's Life (2 points)
Mustering
Increases Units size by 3
- 04Mustering (1 points)
Hone
Up to rank 2: Each level increases slashing armour penetration by 3% .
- 05Hone (2 points)
Breakthrough
Increases the number of enemies each soldier can attack with a single normal strike by 1 .
- 06Breakthrough (1 points)
Hone
Up to rank 3: Each level increases slashing armour penetration by 3% .
- 07Hone (2 points)
Mustering
Increases Units size by 3
- 08Mustering (1 points)
Reflexes
Up to rank 3: Each level reduces ranged damage taken by 5% .
- 09Reflexes (2 points)
The Soldier's Life
Increases Units size by 3
- 10The Soldier's Life (1 points)
Red Mist
Using Fierce Charge grants 10% damage reduction for 10s
FORMATION REQUIREMENTS