
Melee Infantry - Tower Shield
White Plume Guards
白毦兵The White Plume Guards under Liu Bei's command were elite troops of the west, led by Chen Dao.
ATTRIBUTES
Unit attributes
Basic
- Health
- 9520
- Troops
- 16
- Command
- 15
- Movement speed
- 4.5
Attack
- Piercing armor penetration
- 862
- Slashing armor penetration
- 1247
- Blunt impact
- 765
- Piercing damage
- 1106
- Slashing damage
- 1344
- Blunt damage
- 711
Defense
- Piercing defense
- 793
- Slashing defense
- 772
- Blunt defense
- 645
FORMATION TRAITS
Unit traits
Clash of Warlords
During the "Three Kingdoms: Conquer the Central Plains" Season, Leadership required for Units is reduced by 10
Plumed Resolve
When White Plume Guards kill enemies or Defend a capture point, they continuously accumulate [Plumed Resolve]. The higher the [Plumed Resolve], the lower the Damage the Unit takes.
Chen Dao's Arrival
The White Plume Elite Soldiers are the finest troops of the west, second only in renown to Zhao Yun. The White Plume Guards grow Emboldened, maintaining high Morale.
Unyielding Daredevils
White Plume Guards fighting to the death cannot contest capture points.
ACTIVE ORDERS
Unit orders and cooldowns
Unit-specific orders
White Plume Formation
Ignore Control to quickly form a special formation. Immediately regenerate all Block. Once the formation is set, Block Limit increases.
Shattering Bash
White Plume Guards raise their shields, knocking down nearby enemies and dealing massive Damage.
Long Live the Han
Consume all "Plume Resolve". For 10 seconds, if Health drops below 15%, enter a 10-second Last Stand state that immediately clears debuffs. While in this state, the Unit maintains its Health and cannot be killed.
TRAINING ROUTE
Unit training
- 01Starting node
Mustering
Increases Units size by 8
- 02Mustering (1 points)
Hailstorm
Up to rank 2: Increases Units Piercing Armour Penetration by 3% per Level
- 03Hailstorm (2 points)
Mustering
Increases Units size by 8
- 04Mustering (1 points)
Facehardened
Up to rank 3: Each Level increases Blunt Armour Penetration by 30 points
- 05Facehardened (2 points)
Restoration - Alternate
[Long Live the Han] increases defense by 100% when fighting to the death Units title changed to: White Plume Guards - Ironclad Bulwark The bones of the Great Han will never break. The White Plume Leader unleashes ultimate Mastery when pushed to the brink. Their Iron armor and round shields lock into a Stalwart fortress, doubling their overall defenses.
- 06Restoration - Alternate (1 points)
The Soldier's Life
Up to rank 3: Each Level increases Units Health by 3%
- 07The Soldier's Life (2 points)
Mustering
Increases Units size by 8
- 08Mustering (1 points)
Unwavering
Up to rank 3: Each Level increases all defense types by 2%
- 09Unwavering (2 points)
Mustering
Increases Units size by 8
- 10Mustering (1 points)
Imperial Guard - Alternate
Increases Health Regeneration by an additional 10% after [Long Live the Han] ends. Against all odds, the Han endures. Surviving countless battles, the White Plume Guards cling to life through sheer devotion. When the bloodbath settles, they mend their wounds to fight again.
FORMATION REQUIREMENTS