White Plume Guards

Melee Infantry - Tower Shield

★★★★★

White Plume Guards

白毦兵

The White Plume Guards under Liu Bei's command were elite troops of the west, led by Chen Dao.

ATTRIBUTES

Unit attributes

Basic

Health
9520
Troops
16
Command
15
Movement speed
4.5

Attack

Piercing armor penetration
862
Slashing armor penetration
1247
Blunt impact
765
Piercing damage
1106
Slashing damage
1344
Blunt damage
711

Defense

Piercing defense
793
Slashing defense
772
Blunt defense
645

FORMATION TRAITS

Unit traits

Clash of Warlords

During the "Three Kingdoms: Conquer the Central Plains" Season, Leadership required for Units is reduced by 10

Plumed Resolve

When White Plume Guards kill enemies or Defend a capture point, they continuously accumulate [Plumed Resolve]. The higher the [Plumed Resolve], the lower the Damage the Unit takes.

Chen Dao's Arrival

The White Plume Elite Soldiers are the finest troops of the west, second only in renown to Zhao Yun. The White Plume Guards grow Emboldened, maintaining high Morale.

Unyielding Daredevils

White Plume Guards fighting to the death cannot contest capture points.

ACTIVE ORDERS

Unit orders and cooldowns

Unit-specific orders

White Plume Formation

Ignore Control to quickly form a special formation. Immediately regenerate all Block. Once the formation is set, Block Limit increases.

Shattering Bash

White Plume Guards raise their shields, knocking down nearby enemies and dealing massive Damage.

Long Live the Han

Consume all "Plume Resolve". For 10 seconds, if Health drops below 15%, enter a 10-second Last Stand state that immediately clears debuffs. While in this state, the Unit maintains its Health and cannot be killed.

TRAINING ROUTE

Unit training

  1. 01

    Mustering

    Starting node

    Increases Units size by 8

  2. 02

    Hailstorm

    Mustering (1 points)

    Up to rank 2: Increases Units Piercing Armour Penetration by 3% per Level

  3. 03

    Mustering

    Hailstorm (2 points)

    Increases Units size by 8

  4. 04

    Facehardened

    Mustering (1 points)

    Up to rank 3: Each Level increases Blunt Armour Penetration by 30 points

  5. 05

    Restoration - Alternate

    Facehardened (2 points)

    [Long Live the Han] increases defense by 100% when fighting to the death Units title changed to: White Plume Guards - Ironclad Bulwark The bones of the Great Han will never break. The White Plume Leader unleashes ultimate Mastery when pushed to the brink. Their Iron armor and round shields lock into a Stalwart fortress, doubling their overall defenses.

  6. 06

    The Soldier's Life

    Restoration - Alternate (1 points)

    Up to rank 3: Each Level increases Units Health by 3%

  7. 07

    Mustering

    The Soldier's Life (2 points)

    Increases Units size by 8

  8. 08

    Unwavering

    Mustering (1 points)

    Up to rank 3: Each Level increases all defense types by 2%

  9. 09

    Mustering

    Unwavering (2 points)

    Increases Units size by 8

  10. 10

    Imperial Guard - Alternate

    Mustering (1 points)

    Increases Health Regeneration by an additional 10% after [Long Live the Han] ends. Against all odds, the Han endures. Surviving countless battles, the White Plume Guards cling to life through sheer devotion. When the bloodbath settles, they mend their wounds to fight again.

FORMATION REQUIREMENTS

Recruitment requirements